![]() todo: this can be done faster, but how ? diff2 = (endPos - startPos) / 2 įloat theta = Mathf.Lerp(startPos.x, endPos.x, uv.x) įloat phi = Mathf.Lerp(startPos.y, endPos.y, uv. Vector3 endPos = BaseTile.GetThetaPhiFromKey(tileKey2, true) Vector3 startPos = BaseTile.GetThetaPhiFromKey(tileKey, true) This trading platform allows people to search, claim, purchase or bid on any piece of Virtual Land around the world You can also name the land you purchase and the land you own will be saved for you permanently as future phases of Earth 2 roll out. if (tileKey.x != 0) return Vector2.zero The Earth 2 trading platform, Phase 1, is now live. Private Vector2 GetThetaPhiOfVertex(TileKey tileKey, Vector2 uv) SetUpTileLatLons(GetComponent().mesh, new TileKey(0, 0, 0)) * this class helps with prepping the tiles for the TileBender shader y > tilesXY.y / 2 - 1 // tiles north of equator ) // stretch tiles vertically (poles are shorter, equator is taller) if (stretch = true) Vector2 tilesXY = TileGroup.GetTilesXY(zoomLevel) įloat theta = (x + 0.5f) / tilesXY.x * Mathf.PI * 2 - Mathf.PI / 2 įloat phi = (y + 0.5f) / tilesXY.y * Mathf.PI GetThetaPhiFromXY(float x, float y, int zoomLevel, bool stretch = false) How can I get my shader to adjust for necessary 2d-to-3d vertical tile adjustments ? I've been looking for some condensed shader code that takes care of everything in it's v2f function but I haven't had much luck.īaseTile->GetThetaPhiFromXY (core of what GetThetaPhiFromKey uses) public static Vector2 In theory the idea seems sound but in practice it's not going so well. My initial thought was to use Mathf.Sin to shorten tiles near the poles (sin0) while expanding tiles near the equator (sin1). Tiles near the north pole are too tall, making content look stretched vertically Tiles near the equator are too short, making content look stretched horizontally I have a shader that wraps tiles around a sphere but the tiles appear too tall near the poles and too short near the equator. Once it is done, you can open the app and try it immediately.I'm building an interactive using 2d tiles from Open Street Maps. all this you can view Earth on 3d, Edit Maps, View recents Maps, Virtual Planetarium with. Now click on the downloaded Earth 3D - World Atlas file to install it and wait for the installation to complete.Ĥ. This app includes Google Earth 3d, OpenStreetMap, Zoom Earth. ![]() Save the file in your device's download folder.ģ. Click the Download button at the top of the page to download the Earth 3D - World Atlas MOD APK.Ģ. 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